Families with school-aged kids can play this pen-and-paper escape room game to finish the story.
Solve puzzles designed with kids aged 5–8 in mind. Children must be accompanied by an adult to help them with the game.
"Even before you started attending the Magicarium, the international school for young aspiring wizards, you heard rumors about Professor Wumblemore.
Whenever he was not teaching, he was experimenting with new potions and spells in his workshop close to the school.
Students were forbidden to go there, but one evening you and your friends noticed that the door was open and you somehow managed to stumble in there.
Immediately the door slammed behind you and you stood face to face with … a talking cat."
AGE GROUP: | School Age |
EVENT TYPE: | Games, Puzzles & Play |
The Sequim Branch Library will maintain all services from its Temporary Location at 609 W. Washington, near the former JC Penney. Browse the full collection, use computers and print, attend programs, and use the walk-up book drops.